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Creating buzz is similar in some ways to good storytelling. You build
suspense by withholding information and releasing it gradually. You deliver
the punch line at the right point in the story. You create characters
that grab the audience's imagination. In this chapter I look at the elements
that help buzz reproduce itself rapidly in the invisible networks, similar
to the way an urban legend or a folk story can. It isn't a coincidence
that the techniques described in this chapter are being used extensively
in the film industrysneak previews, taking the audience behind the
scenes, creating publicity stunts, and using celebrities to announce or
advertise a product. Whatever your feelings about Hollywood, the people
there know how to tell a story, and they know buzz. The following excerpt
focuses on one techniquethe sneak preview.
The children emerging from the first screening of the movie The Wizard
on a winter night in 1989 had just come out of a time machine. They had
journeyed somewhere none of their friends had beenfour months into
the future. Four months doesn't sound like much when it comes to time
travel, but for these kids this trip was more meaningful than a trip to
the year 3000.
It wasn't the movie itself that excited them so much. I've certainly
seen more exciting films. The Wizard tells the story of a boy named
Corey who takes his younger brother Jimmy on a cross-country trip to California
to enter a video game championship. What excited the audience so much
was what was shown toward the end of the movie. With only three contestants
left in the championship (little Jimmy among them), the announcer let
the contestantsand the audienceknow that for the final, tie-breaking
match, they would have to play a video game no one had ever played before.
For months, rumors about the next version of Nintendo's Super Mario Brothers
were circling the playgrounds. And now the children in the movie theater
had a sneak preview of it right there on the screen. "Ladies and gentlemen,
we have three contestantsÉ oneÉ twoÉthree," the master of ceremonies announced
dramatically. "So I give you Super Mario Brothers threeee!"
"The excitement in the theaters was far greater for Super Mario Brothers
3 than for the movie itself," David Sheff, who studied the history of
Nintendo wrote in his book Game Over. For about five minutes, kids
were able to see the upcoming game in action. New challenges. New tricks.
It's not difficult to imagine what these children did first thing after
they got home. They did what any reasonable person would do after being
in a time machinethey called all their friends and told them what
they knew. "Mario can fly now, and they have these whistles that take
you to any level you want!" In the following days each one of them tried
to tell as many other kids about it as he or she could. As more and more
children went to see the movie, kids were increasingly geared up for the
release. When Super Mario Brothers 3 hit the stores, it outsold any video
game in history up to that point and grossed more than $500 million. The
special arrangement between Nintendo and Universal Studios resulted in
this sneak preview, which was one of the factors that generated phenomenal
buzz for the game.
Also in this chapter: Tantalize with Scarcity and Mystery
Go Beyond the Obvious Take People Behind the Scenes Be a
Little Outrageous Give Them a Hero How Events Create Buzz
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